thinking about . an actor based game engine where each actor is actually a tiny uxn vm and they all coop multitask and itd have a custom set of devices for communicating with the engine
Digitigrade @ git 30b0b6a
Last modified 28 May 2026, 23:25
makes me think of ZZT (1991), where the objects had a little scripting language.
ZZT-OOP is as rudimentary and terse as one would expect (frankly, i'm surprised the colors have names):
@wa
#cycle 1
#end
:dos
?s
#put n cyan normal
#play 09
#end
:doe
?e
#put w cyan normal
#play 01
#end